Product UX/UI Designer (remote, ~$50K/year)
Looking for a Product UX/UI Designer with a strong expertise in UX/UI web products design.
Product management, user research, it's clear that Fibery can be used for such cases.
Let's talk abouttoday — how to use Fibery for game development: create the world and characters, plan episodes, store all of this, and not get lost. 🧭
To make the case study more clear and familiar, we've used lore created by Wizards of the Coast, Ravenloft setting. All the rights belong to them. If you're not familiar with the setting, that's not a problem, that's not a must in this case. 🤗
Note: if you're a D&D fan but haven't played this campaign yet and plan to —… Sorry!
Well, there was onein 7 days. We're definitely not so cool, but still pretty ambitious.
At first, we need to understand,What we will show, what will be in the scene. Something that people will interact with, like Location, Equipment, Non-player character, or God. Each of these building blocks will be a database, some of them can be also grouped into Spaces.
Here's what I've decided will be important for Ravenloft.
And what are those Blocks? What do they have inside?
If you're lost as to what Databases in Fibery are, please check out this incredible video. If everything is clear or you just don't care — let's go further!
some data, that will make those Blocks-Databases come alive.
For example, which Locations will we have?
OK, let's see how a location looks like inside. Here is how this Card looks.
Any Card can be shared with a simple link.
One of our promises was to
We will connect Locations with other Databases that we have — Equipment and NPC, so that we know, what can be found in each place.
Let's check how it the result looks like. Now we can see what NPCs can be found in Burgomaster's Mansion. And those relations are bi-directional, so you can also open Ireena's card and check where she can be found.
We also want to know what equipment can be found in the specific Location, assuming that each piece of equipment can be found in one specific Location. So, the relation here is(Location has many pieces of Equipment inside, and each piece of Equipment can be found in one Location).
Ok, we've slowly arrived at the Equipment Database.
Here is a list of equipment we've created and how it's connected to other Databases.
Here is how the Equipment Card will look.
Well, we've already seen all the connections and even some examples.
Connecting Databases gives us the ability not only to see details on each of the specific Cards, but also
But we've connected more Databases!
So we can build smth like this….
Or like this…
So, any View, any granularity you need on this stage of game development.
Let'sis ready, and time to start an Adventure!
What do we need?
The structure will be a bit more complicated.
And here we can see, who is going to explore the world…
OK, that's the shortest Chapter!
The best part. For sure there are lots of systems for online playing (like Roll20, or dndbeyond), but Masters still are making notes Notion., excel, or other places like
The greatest value will be in mentions and bi-directional links.
Some notes from the first episode.
And if you've forgotten what a Character has done — that will be saved in his/her card.
You can also make some notes on what exactly Characters were doing in a specific Location. For an experienced Master it
Are you an early-stage startup? Enjoy 12 months of Fibery for free.